August 19, 2017

A Year of HoloLens

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Today is December 21, 2015, one month short of the anniversary of HoloLens’ first revealing. I don’t want to wait for another month to write an anniversary article. As we are approaching the end of 2015 and the start of the new year. I would like to look back at the short and long history of HoloLens. As I set my mind to this task, I have realized, this very site (windowscomment.com) is the only dedicated blog site for HoloLens. I have wrote far more articles about HoloLens than any other website on the Internet. I am proud.

A Bit of History

To start, lets watch the first official Hololens video from Microsoft, posted January 21, 2015.

The HoloLens journey started long before January 2015.

In January 21, the WIRED magazine published an iconic online article titled Project HoloLens: Our Exclusive Hands-On With Microsoft’s Holographic Goggles. Most people don’t realize that even the article was posted on Jan 2015, but the article was talking about the their experience with HoloLens back in October 2014. Strange thing is, January 21st was the day HoloLens was revealed to the published, everyone in the media were allowed to write/publish about HoloLens, which essentially made WIRED “Exclusive Hand-On” meaningless. And further, most people don’t realize the HoloLens they saw in Oct. is actually identical to what we see in Dec. 2015. What do those mean? Let me explain.

Clearly, the initial plan was to reveal the HoloLens of today, not the very raw, big Field of View prototype of Jan 21. The article was supposed to be published in Oct 2014. The change of mind is obviously related to FOV issue that everyone have been talking about now. In any case the hardware haven’t updated since Oct. 2014. By the way, WIRED magazine pushed another full length article about HoloLens in its Feb issue (printed version), same article later posted online.

Of course, there had to be a lot more years leading to Oct. 2014. Many people believe the project started 7 years ago. I have seen another Microsoft unofficial blog says 10 years ago.

The earliest leak of the project was March 2011, in Craig Mundie’s speech in Australia. You can find this article online, but I will just post some quote here:

instead of seeing a screen it can beam individual rays of light into your eyes right on your retina … [so] you can look at your phone and see HDTV

Craig Mundie didn’t mention “Project HoloLens”, but it’s easy to connect the two. HoloLens has two critical parts: the spatial mapping and the light engine. I would safely guess that there were two threads that lead to Project HoloLens: the light part is what Mundie talked about, and spatial mapping part is what lead to Kinect. Now they are on Project HoloLens.

Back to January 21, Microsoft was holding a Windows 10 event that day. The big chunk of the event was about Windows Azure cloud platform update. ScottGu was on stage unbearably long. Then it was Windows 10 consumer features: Continuum, Windows Hello. Then Windows 10 developer features: Windows Universal Platform. At the end, Alex kipman went on. No one had heard him outside of Microsoft. He showed the above video, and announced something called HoloLens.

The video was watched 10 millions times during the first two days. The same day after Windows 10 event, the media was demoed the raw HoloLens prototype, which was tethered, with a big enough FOV. The demo includes a collaboration with NASA called Project OnSight. The tech world was shocked to say the least.

Then it come the BUILD conference on April 29. For the first time, the media were shown the close to final product, the same thing shown today. The press was shocked again, but in a negative way. The FOV had because so small that is not even comparable to what was shown in January. Everyone was disappointed. It was unbelievable how this thing was handled all along.

As I said at the beginning, Microsoft knew about this long before January. Why do they show the tethered prototype that was so much different? That’s a question I still don’t have an answer.

After BUILD, HoloLens have been shown during a few other occasions: E3 2015 on June 16 in Vegas, multi-city road show in July. The same hardware, but updated applications.

Recently, Microsoft have announced HoloLens Developer Edition (which is same one available since Oct. 2014) will ship to developers early 2016, for $3K.

Interesting thing during this is the dates: promised and/or missed dates. The above WIRED article said the product will be in developers’ hand during spring of 2015, that didn’t happen. Microsoft said NASA will be using HoloLens in July, 2015 with its OnSight project, that didn’t happen. Instead of OnSite, which requires a large FOV, they started another project called SideKick, which doesn’t require a big FOV. Microsoft had said during the unveil of SideKick, the OnSight project is still on. We haven’t heard anything about it since then.

Apparently, the original plan was to release the product, which is the exactly like what it is today, in July, as I wrote in many articles. The change of plan is due to overwhelmingly negative response.

What Went Wrong?

Microsoft knew the issue long long before Jan 21st. A very polished product was done three month before that. The product looked every bit like a final product. It indeed looks like a product from a product line. I am tired of explaining, but let go into a little detail to make it more obvious so the media nonsense can stop.

Look the HoloLens from my title picture above, and tell what you see. That’s not something you see anywhere on earth. I bet the majority of parts are customized, you can’t find them on the market. And you can’t make a custom order of 500 units for all of those 100s piece of customized parts hardware. It doesn’t make sense for prototype to be made like that. If you look carefully, Windows logo is on too.

The January demoed and the one worn by the cameras shows the technology with a large FOV exists. It is just has to be tethered. You have seen the long cable dragged with the camera. Microsoft have insisted of mobile, portable, untethered, which is great. But what is wrong if you give people a tethered one with a large FOV, which seems to be a make or break feature? I don’t see anything wrong if I am siting at a desktop, with a heavy, tethered HoloLens attached to my PC, exploring Mars surface beside me.

The short answer to the question is: It is a strategy problem, not a technical problem. They could release a tethered version and mobile version at the same time. All the VRs are tethered. Microsoft’s insistence of untethered, mobile is the problem.

The Specs

Regarding to HoloLens specs, this is what we know so far:

>> Weighs about 400 grams, or about the same as a high-end bike helmet.
>> Contains two Kinect cameras(120×120 degree FOV depth sensor), a Cherry Trail CPU, a GPU, a HPU, a light engine, lens and vent.
>> A stand alone PC that runs on Windows 10.
>> Has only three buttons: one for sound volume, one for adjust contract, one for power.

How Big is the FOV anyway?

The most accurate measurement is from doc-ok.org. It is said to be 30 degree horizontal, 18 degree vertical. Why 30×18? Because 30 degree is the definition of “Near Peripheral Vision”, which is what makes sense in your vision, and 18 degree is the “Pure Central Vision”, which is how much you can focus on. However,things beyond 30 degree are still important because that gives you cues on what exist.

I have measured 47″ TV of mine, a 20″ computer monitor o mine, and a movie theater, sitting at normal distance respectively. Here are their FOVs in comparison to Hololens:

47″ TV: 19 x 11 degree
HoloLens: 30 X 18 degree
20″ Monitor: 40 X 23 degree
Movie Threater: 65 X 40 degree

So, the experience is noticeably smaller than a 20″ computer monitor sitting on the desk, but considerable better than 50″ HDTV.

Here is the bonus question: Can HoloLens replace you TV? Well, regarding size, it beats your 50″ HDTV comfortably.

HoloLens as a Computer

I have written tons of articles about HoloLens as a computer. Most of them are speculations at the time, today I can confirm, my accuracy was close to 100%.

HoloLens is a PC running Windows 10. It is every bit a computer, without need for a monitor. It runs all Windows 10 applications, including Edge, NetFlex. You can use it with any wireless or Bluetooth Keyboard, mouse. It doesn’t support touch, but uses air type instead. You can use voice command. You can stream games from an Xbox/PC to it.

HoloLens as a Display

HoloLens is a Computer with out a display, because it is a display itself, It is the most revolutionary display. The thing is, it doesn’t just act as a display for itself. It can also work as a display for other devices: Xbox, a PC, or whatever that needs a display.

Why the Hell Do I Need a Tablet?

The size of the display has been the main factor that categorize a mobile device. With HoloLens, the display is gone. Size no longer matters, because it is virtual. Of course, FOV is still a constraint, but if FOV is big enough, you can have a display range from 1″ to 100″ as you wish, you do that without make the device bigger or heavier. And you get 3D. Why the hell do I need a tablet, or a phone? You tell me.

The predictions

During the year, I have make many predictions about Hololens. Most of them are right on. One exception is the release date. I have predicted July 2015. That’s far off. Without going too wild, here is my predictions for 2016.

1. A commercial release will be sometime toward end of the year. Lets be real, the hardware is ready long long times ago, when developers get apps ready, they don’t want to hold it for years. One main factor that decides the release date is how many business applications will be available. I mean the really ones, not the toy apps that can be done on two weekends. That will likely happen end of the year 2016 or early 2017, because serious business applications take long to build.

2. A tethered HoloLens will be Released along with the current one, mainly for gaming.

3. Current HoloLens hardware will be update to a larger FOV by end of 2016.

That’s all I can say for now.

 

 

Recommended Readings: Developing Your First Game with Unity and C#

unityc

Develop for HoloLens is develop UWP apps for Windows 10, right? Because all UWP apps run on HoloLens. Theoretically true, in reality false.

If develop for HoloLens is all about develop for UWP, then the notion of developing for HoloLens wouldn’t exist. In reality, develop for HoloLens is about taking advantage of HoloLens in mixed reality. One important element is 3D. Your choices are 1. Code directly on DirectX, which is generally a hard thing to do. 2. Use a third party 3D engine. If you choose number 2, then Unity is your obvious choice.

Unity is a 3D/2D game engine, but its use is not limited to game. One thing keep in mind though, game and app are totally different thing. A game runs on frames, visuals are upgrade once per frame, and it is running on a game loop. If you are developing a normal application, you probably don’t want that to happen. One thing I don’t have answer though: can Unity help with a non-game application? In the old day of XNA, there is a mixed mode: Silverlight + XNA, they interact with each other. I will have to leave the readers to figure this out.

If you are writing a general app, and use 3D rendering lights, code in DirectX would be a better choice, but again, you would have to go C++, instead of C#, because currently there is good interface between .NET and DirectX 12. If you are writing games, of mostly game like application, Unity would be your choice. Here are a few post from Adam Tuliper, senior technical evangelist with Microsoft, that will get you started with Unity in C#.

Developing Your First Game with Unity and C#
Developing Your First Game with Unity and C#, Part 2
Developing Your First Game with Unity and C#, Part 3
Developing Your First Game with Unity and C#, Part 4
Cross-Platform Game Development with Visual Studio Tools for Unity

 

 

What Do Microsoft Need to Succeed in Consumer Market?

Windows_10_Hero

I have been writing about Windows Phone and other Windows devices for about 5 years, spent most of off-business time writing about HoloLens since anyone outside of Microsoft heard about it. I can proudly say, no one on this planet had written more about HoloLens than I.

During this time, I have notice one thing that most media don’t want to talk about: anti-Microsoft asshole effect in media and it audiences. Take one of my friends as example, one day we were discussing something technical. He went over to my computer, tried hard to find Chrome on my machine, but I didn’t install that. He has to settle for IE11 that I have, and type in google.com to search something. I want to say: fuck you! but he is my friend. You see, I have IE already open, Bing already open there for him to type in anything he wanted to search for. But he has to find that ancient, 1990 like user interface and search for something he think he couldn’t find from Bing. To be clear, this guy is not stupid, he wouldn’t be my friend if he is. It was the media from the Internet or whatever, educated him to believe that stupid, ugly look search engine is better.

He has a phone that runs Android. Why you buy a plastic phone with an ugly user interface? He said that’s what everyone do. He said same thing to a icrap for his son to play games.

Microsoft doesn’t need a better product. Surface Pro 3/4 are already the best computer and tablet on earth by a margin. Surface 3 is the best tablet that not only play game but a real computer. Surface Book is the best laptop that icrap can’t hold a candle for. Lumia phones are best smartphones ever made by human beings.

They need to turn those assholes into human beings. It’s start happening in the media. David Pogue had been one of those anti-Microsoft assholes, beside Walt Mossberg, he had stop writing Microsoft-bashing article a couple years ago. So, did many others.

My friend may not stop acting as an unintentional asshole for a while, but as long as the media stop doing so, he will eventually.

I want to tell Microsoft here, it is not technology, it is not marketing. Spend some time on the media, that’s all it takes.

 

 

Recommended Readings: Developing Your First Game with Unity and C#

unityc

Develop for HoloLens is develop UWP apps for Windows 10, right? Because all UWP apps run on HoloLens. Theoretically true, in reality false.

If develop for HoloLens is all about develop for UWP, then the notion of developing for HoloLens wouldn’t exist. In reality, develop for HoloLens is about taking advantage of HoloLens in mixed reality. One important element is 3D. Your choices are 1. Code directly on DirectX, which is generally a hard thing to do. 2. Use a third party 3D engine. If you choose number 2, then Unity is your obvious choice.

Unity is a 3D/2D game engine, but its use is not limited to game. One thing keep in mind though, game and app are totally different thing. A game runs on frames, visuals are upgrade once per frame, and it is running on a game loop. If you are developing a normal application, you probably don’t want that to happen. One thing I don’t have answer though: can Unity help with a non-game application? In the old day of XNA, there is a mixed mode: Silverlight + XNA, they interact with each other. I will have to leave the readers to figure this out.

If you are writing a general app, and use 3D rendering lights, code in DirectX would be a better choice, but again, you would have to go C++, instead of C#, because currently there is good interface between .NET and DirectX 12. If you are writing games, of mostly game like application, Unity would be your choice. Here are a few post from Adam Tuliper, senior technical evangelist with Microsoft, that will get you started with Unity in C#.

Developing Your First Game with Unity and C#
Developing Your First Game with Unity and C#, Part 2
Developing Your First Game with Unity and C#, Part 3
Developing Your First Game with Unity and C#, Part 4
Cross-Platform Game Development with Visual Studio Tools for Unity

 

 

Recommended Readings: Hear What Astronauts Say about HoloLens

astro

This is first time we hear what the astronauts say of the HoloLens. Check out this article from Popular Science.

 

 

New Clips Show HoloLens Is Real Deal

NetFlix

Microsoft is letting its own HoloLens team members post video clips from their work with HoloLens. We have seen three of them so far. They are: watching Netflix on HoloLens, Watching video on HoloLens and Stream game from Xbox to HoloLens. That shows HoloLens is the real deal, even with small FOV.

Now watch the videos first:

Watching Netflix on HoloLens:

Watching video on HoloLens:

Stream game from Xbox to HoloLens:

 

First, it appears to me, those videos are shot directly from HoloLens itself. I have proof for that, but I will write about it later. For now trust what I said.

Second, how small is the FOV? Precisely a 50″ TV from 10 feet, that’s the way you watch TV. If you want to watch something closely, like something in front your eyes, sorry, only small objects are fully visible. But from 10 feet, there is plenty of room for many things. I believe those above videos are shot WITHIN HoloLens Field of view.

Remember what I said about Mixed Reality Capture function that is part of Windows 10? That’s probably how the videos are made.

Streaming game from Xbox to HoloLens is a big deal. I had already wondered if there is lag. From the video we don’t enough proof about that, but that’s already too good.

Notice, some of scenes are in very good lighting, like the one close to the window. That answers a lot questions.

What’s next? I want to see reality mode games on HoloLens.

But for now, all the UWP apps runs on HoloLens. Isn’t it good enough?

 

 

Microsoft Future Vision – HoloLens, Cortana Based Sci-Fi Collections

 

msvision

 

Microsoft Research had invited Science-Fiction authors to their labs, showed off some futuristic projects they have been working on, and left rest to the writers. The results are a collections of Sci-Fi creatives. They are based the Microsoft technologies, like HoloLens, Cortana, etc. The collection covers computer vision, artificial intelligence, real-time speech translation, machine learning and quantum computing.

It took Microsoft Research 7 years to get HoloLens technology to today’s state. I am sure there are other projects that are in different stages. It would be great to see what is possible through those sci-fi authors’ imagination.

Those writings will be available tomorrow: Nov. 17th, 2015 in different formats: web, or eReaders.

If you are a fun of HoloLens, you shouldn’t miss this one. You can get them for free sometime tomorrow from Microsoft Future Vision.

Update: They are free, but I can’t find a web version.

HoloLens Academic Grants Winners Accounced!

hololens1

 

Microsoft had announced HoloLens projects grants for academics. Now, they have revealed the winners for the grants. Each gets $100k on each of their projects. Will they get continued fund after the grant runs out, I don’t know.

Here is the announcement from Alex Kipman.

Sadly, the list is very short, only 5 institutes:

  • Golan Levin, The Frank-Ratchye STUDIO, Carnegie Mellon University: Open-Source Investigations in Mixed Reality
  • Emily Cooper, Wojciech Jarosz and Xing-Dong Yang, Dartmouth College: Augmenting Reality for the Visually Impaired with Microsoft HoloLens
  • Joseph Gabbard and Doug Bowman, Virginia Tech: Collaborative Analysis of Large-scale Mixed Reality Data
  • Andy Mingo, Tawny Schlieski, Nikki Dunsire, Shelley Midthun, J Bills, Clackamas Community College & Intel, HoloLens Curriculum for Trade-based Education
  • Allen Yang, Professor Claire Tomlin, and Shankar Sastry, University of California, Berkeley: Immersive Semi-Autonomous Aerial Command System (ISAACS)

$500K is like nothing in Microsoft’s pockets, they should have done more. Microsoft have said they have received 500 proposals since July.

 

My Pursuit of Tethered HoloLens Continues

nasa2

 

A few days ago, I wrote a post titled: Is There a Tethered HoloLens? I asked Alex Kipman to comment. He did. See it here.

alex

 

He wouldn’t answer my question: Is there a tethered HoloLens? But he did share something that we didn’t know. The picture at the top of this post is a frame capture I did from a NASA video showing astronauts testing to send HoloLens to the space. Obviously there is a wire comes from the HoloLens, goes down to a strap worn by the astronaut. I wondered if that had anything to do with FOV. Alex said it is actually a high capacity hard drive to store data captured from HoloLens, whatever they do with that.

Important thing is, he didn’t say no to tethered HoloLens. I will take it as a possibility. As much as I know about this technology, there is no reason to say no. It makes business sense and technically feasible.

 

 

Asus to Make HoloLens? You Must Be Kidding!

hololens1

 

The original title was: “HoloLens Is just One of Windows Holographic Devices”, I changed it for dramatic.

This is just a pointer to an article from CNET. Interesting development around HoloLens this morning: from CNET.

It’s hardly anything new actually. To Microsoft, Windows Holographic is the real deal. HoloLens is just another Surface like device. Difference is: this one is a new category, not a new device.

Interesting thing is how it can be done by Asus. I am not a fun of those Asian companies, including Lenovo. They can do anything existing on earth, with a bad quality. Even with that in mind, there is no chance, a company called Asus can do HoloLens. Maybe Microsoft will license their technology to Asus?

If does happen, Asus won’t be the only one. Keep your eyes open.

 

 

Beyond Technology: After Many Years of Tweeting, I still Don’t Get It

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From time to time, I have something to say, but the contents don’t fit into the theme of the this blog. I mean something related to technology, but not directly technology itself. So, I started this “Beyond Technology” series. Honesty I have more to say outside of technology than inside of it, but I will restrict myself to topics that are relevant. Here it goes.

I have been tweeting for about 4~5 years, not too far behind I assume. Main reason I tweet is I am writing on the blog site, I want to notified interested readers that I have something new to say. Beyond that, I really don’t have a reason to tweet. Honestly speaking, it is an obligation, not a pleasure. I don’t even like the word “tweet, twitter” or whatever. That is not the same cases in bloggers community. Just this morning, I saw the following items from my very respected bloggers:

If anyone cares about Mark Guim’s good night sleep, that’s got be his wife, no one else. Well, that’s a good case, but how hard it rains in Southern California is supposed to be a weatherman from their location station’s duty. The thing is, my friend, everybody is doing this, and all the time. They seem to take pleasure doing that.

I don’t know, but is that true that the more you tweet the more likes you can get, therefore the more popular you can be? Maybe I am right, I really can’t find a second reason. But for all intent, I am not going to do that.

Is There a Tethered HoloLens?

 
 
nasa2

 

This post was in draft for some time. The question has been lingering in my mind for a long time. I have a lot of reason to raise this question.

Two day ago, I wrote something like “HoloLens Is just One Step away from Reality.” The problem boiled down to this: how to miniaturize an already existing technology into a smaller pack, and make it wearable on the head. This is easier to say, but in reality it can take years for that to come to fruition.

I want to further emphasis the fact this technology already exists. Two things we know as a fact. In January 21, 2015, a selected group people from the press were shown the first prototype HoloLens, I am talking about a large FOV. In almost all HoloLens on stage demos, a camera wearing a special HoloLens was shown taking live videos, for that, I am talking about an amazing FOV.

While waiting for portable/wearable HoloLens with an amazing FOV, why not go another path: Sacrifice portability for a large FOV. I am getting the hint from the above picture. Obviously there is a cable connecting to some device on a strap. Could this be something related to FOV. Maybe, maybe not, I truly wish it is.

If you can give me a large FOV, I am more than happy to wear the strap. I believe many would agree.

 

 

 

 

HoloLens Is Pushed Farther Back?

hololens1

New reports have pointed out new progress in HoloLens. It is rather disappointing.

Let me a few things here:

1. HoloLens will be released sometime in 2016. Last time they said “certainly within a year”, that was a month ago. The two time are overlapped, but you can see the change of tune. “Within a year” and “Within next year” are certainly two different things.

2. When it does, it will be for developers and businesses, which indicates even at that time, the FOV is still not fixed, or improved that much.

3. HoloLens is on a 5 year journey. What does that mean? The implication is obvious, and I don’t want to talk about it.

Other than disappointment, I don’t have anything to say right now.

 

 

How It’s Made: Holographic Videos Viewable by HoloLens

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I posted a while ago that Microsoft had created Holo-Video studio to capture holographic video to be played on Hololens. Now Microsoft posted a video (embedded below) to show how that works.

 

 

Here is what happens.

In order to mask the surroundings, performance are done on a green stage with green walls. It takes 106 synced RGB and IR cameras to capture the live information.

It first generates 2.7 million per frame point clouds with both RGB and IR info. Then It generates 1 million triangles (finite elements) per frame topology data. After they apply certain logic to determine which area are more important, so increase density of the mesh, which areas are not important to decrease mesh density. The result is 20K per frame triangles. Finally, they wrap it with texture. And then put all information together, compress it, encode it to form a single file, playing at 12Mbits/sec.

The last number is important one. 12 Mega bits/sec is not small. It means a 5 minutes video takes up 360MB storage. It’s big, but not huge. Streaming at 12Mbit/sec is piece of cake on WiFi. Streaming over Internet can be an issue though.

 

 

 

 

Media Digest: Why HoloLens FOV Doesn’t Matter

 

hololens3

 

Peter Bright has posted a commentary article about his view of HoloLens’ status, past and future. The article is titled: The HoloLens’ limited field of view doesn’t matter, and here’s why.

Before getting started, I want to say, Peter Bright is one of a few tech writers who knows what he is writing. Well, I say that because a half of them don’t.

In the article, Peter has given Microsoft the sharpest criticism  over its handling of HoloLens. I agree with him. I have never seen Microsoft act like this since many years ago. Today’s Microsoft don’t over promise and under deliver. That’s what I see overall, okay you might find exceptions, but they don’t void the rule. HoloLens is a remarkable exceptions. I don’t know what went through people’s minds. I respect Alex Kipman tremendously, but you can’t show people something you can’t do for a couple years. People do not expect an end products be less awesome than its early prototype.

I am hugely disappointed over those actions. You simply can’t do that.

The second point from Peter was: regardless FOV, HoloLens can succeed in business, and positioning HoloLens for enterprises in a good bet. Not only because there are many uses in enterprises, and not only business is a more profitable market, but also because it can give Microsoft time to reach a immersive FOV for the next iteration.

 

HoloLens: Field of View (FOV) Collections

Developer’s Collection – Develop for Windows 10 Insider Preview

 

 

Recommended Read: HoloLens Explained

 

hololens1

 

There is a video created by ColdFustion to explain HoloLens in details. They have really done their homework. That’s basically a consolidation what have been shown and written about HoloLens since January. For savvy readers who know well about HoloLens, some of the explanation may be redundant, but even that, it is refreshing that someone put the things together in a clear, and knowledgeable way. Some of the comments from the video are right to the point. I have embedded the video here, please watch it here. I think you will enjoy it.

 

 

HoloLens: Field of View (FOV) Collections

Developer’s Collection – Develop for Windows 10 Insider Preview

 

 

HoloLens Is Part of Windows Strategy

 

hl4

 

Mary Jo has posted an iconic interview.   Go to the article, search HoloLens, you can found at least 18 of them. That tells a lot about importance of HoloLens.

Second thing you will found out is: Microsoft will probably focus on businesses first. That’s not a surprise, since I have said the same thing repeatedly. Also, we have learned from the article that Microsoft have found strong interests in businesses. That’s great news. Generally speaking, enterprise market is far more profitable and lasting than consumer market. If a company use one product, they use it for life.

Another thing to note is, games for HoloLens are still in development. So, it sounds like consumer release is a little off right now, even though the hardware is ready.

 

For sure in the first version, it’s going to be more about developers and enterprise scenarios

In the HoloLens case, when I look at the interest, it’s amazing how many are in hospitals, healthcare, retail. That’s where I’m seeing the interest and we’ll definitely go after it.

 

HoloLens: Field of View (FOV) Collections

Developer’s Collection – Develop for Windows 10 Insider Preview

 

 

HoloLens Is Demoed Again at WPC

 

hl4

 

WPC is under way right now. HoloLens is demoed again on stage. It was shown working with Autodesk Maya for 3D design and modeling. It’s a recap actually. But important thing to note is: Microsoft is putting great effort on business side for HoloLens. I will update if there is anything new.

 

Please visit WPC website, it is live now.

 

HoloLens: Field of View (FOV) Collections

Developer’s Collection – Develop for Windows 10 Insider Preview

 

 

Will There Be Any Contents about HoloLens in WPC?

 

hl4

 

The recent activities point to an emphasis on business side regarding to HoloLens. So far, the only consumer focused story is Minecraft, and maybe Skype too, but there are more business side stories: from Sidekick to Medical education, to the highlights from Object Theory. Looks like Microsoft is putting great effort on business side for HoloLens.

WPC (Microsoft World Partner Conference) starts Monday July 12. I am very hopeful that there will be HoloLens related contents.

This tweet from Alex Kipman doesn’t necessarily say anything, but I hope it does:

Please visit WPC website in the next a few days, starting today.

 

HoloLens: Field of View (FOV) Collections

Developer’s Collection – Develop for Windows 10 Insider Preview

 

 

The Frustrations of HoloLens

holo

 

The feelings among the fans over HoloLens have been dramatic: from sudden excitement to sudden frustration. I think I can speak for many people. I want to take look back and try to figure out what happened and what’s going to happen.

There are two reasons for the frustration.

The first is obvious. They had set the expectation too high. Too high that they can’t meet it any time soon. That’s obviously a big mistake, which I still find it hard to understand. In recent years, Microsoft have been following the philosophy of under promise and over deliver. I started to get used to it. That’s why I found it shocking when we find out the FOV issue. The product seems to be very much polished, so for that to turn to today’s form is not months work. I am quite sure they know what they can deliver long before January. But anyways.

The second source of frustration is they don’t share the reason behind this due to competitive reason, that we understand. They can’t even give a vague time line on future plans. Obviously they can’t, they have to sell the current one first. The issue is they have set the expectation too far ahead. It is a problem when the product doesn’t even have a release date, people are already looking at version 2.

The result is: many people who were interested start to watch on the side line. Product like this usually sells to fans first, unless it is very cheap, which is unlikely. There are many business use cases, but business adoption is generally slow.

I don’t know how, but keep fans frustrated is not a good business. At least you should give them something to wait for.
HoloLens: Field of View (FOV) Collections

Developer’s Collection – Develop for Windows 10 Insider Preview